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[Tournament] Call of Duty Black Ops Tournament - xbox360


2011-09-26 18:49:32 / Events / Av: Andreas Westman

Team Druidz Call of Duty Black Ops Tournament 

It¨s time to shut up and play some Call of Duty: Black Ops TDM 4v4

Every thursday Druidz will host a tournament starting October the 6th untill we are done. Signup starts immediately and rules can be read further down in this post. One match each week will be brodcasted live at Druidz-tv.

To enter the tournament all teams must register and create a team with at least 4 members at druidz.se. after you apply to the tournament here. Druidz admins will then accept your team if you have at least 4 members green lighted at druidz.se. If you have problems signing up just ask for help directly in this post.

One match of every rounds will be LIVE streamed so let admins from Druidz enter the match.

All of your teammates need to be green lighted and cleared to enter the tournament. That meens that they need to support Druidz E-sport.

Signed up Teams:

  1. NoMoreHeroes
  2. SkitLite Gaming
  3. Druidz E-Sport
  4. Lexium

more teams will be added as soon as they sign up.

Maps:

Launch
Firing Range
Nuketown
Summit
Radiation
Villa
Jungle
Havana
Cracked
Grid
 

General Server settings

  • Hardcore Mode: Disabled
  • Allow Killcam: Enabled
  • Headshots Only: Disabled
  • Allow Sprint: Enabled
  • Force Respawn: Enabled
  • Wave Spawn Delay: None
  • Max Health: Normal
  • Health Regen: Normal
  • Spectating: Team Only
  • Friendly Fire: Enabled
  • Class Editor: Allow Player Classes
  • Killstreak Editor: Don't Allow Killstreaks
  • Perk Editor: Allow Perks
  • Game Recording: Enabled

 

Match End Score: 7500 Match Time: 20 min 
Match mode: TDM Team size: 4v4 
Match Win: BO3  Match Day: Thursday
Admin: Druidz Shades  
   
General Rules
  1. All players participating in a match must be on the roster for at least 6 hours and can not be updated within the past 6 hours prior to the match start time indicated in the accepted match details.
  2. Druidz Admins have the final decision.
  3. Every team is required to have a minimum of 4 players on their roster prior to accepting a match. Less than that will not be accepted.
  4. If any team or player is 
  5. If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof. found to be violating any rule, the team will receive the loss regardless of the result of the match.
  6. It is the responsibility of all the users in this tournament/cup  to know and understand the rules.
  7. Abuse of our admins will not be tolerated in any form. This includes written messages or verbal comments. Violators will be removed from tournament/cup.
  8. All matches must be played in their entirety unless both teams agree to postpone or cancel the match. Teams can play a best of 3 (first team to win 2 maps wins the match) or a best of 5 (first team to win 3 maps wins the match). If no selection is made, a Standard Tournament/cup Match will be played best of 3 maps.
  9. Randomized maps MUST be used. Users cannot pick maps or change options selected in the challenge details. Unless specified otherwise in the challenge details, these default rules will be followed.
  10. The higher ranked team at match time will host the first map. The higher ranked team is the team ranked closer to “1” on the ladder. If there is a tie in rank (i.e. both are unranked), the Team ID closest to 0 will host first. The lower ranked team at match time will host the second map. This will alternate for each map until/if a tie breaker map is needed. If a tie breaker map is needed, the lower ranked team will host the final map.
  11. The team that is not hosting will pick which side to play on.
  12. Teams may not delay the match for more than 5 minutes between each map. If a team delays the start for longer than 5 minutes between maps, they will forfeit that map. The team that did not delay must submit a ticket with valid proof showing that this delay did occur. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.
  13. If the host disconnects after the map has started, the host's team forfeits that map. After the map has started is after 30 seconds or after the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.
  14. If a player disconnects after the game has started, the game will continue and a player may be re-invited. The re-invited player may be the player that dropped or a new eligible player that was selected as a substitute when setting up the match. The only exception to this rule is for a "Kill Dependent Game Mode" and for Demolition. Please see the rule below regarding "Kill Dependent Game Mode".
  15. Using disabled equipment during a game will result in a forfeit of that map. Using the equipment includes holding it while running or walking and/or placing it on the ground.

 

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